Billboard Clouds for Extreme Model Simplification
We introduce billboard clouds -- a new approach for extreme
simplification in the context of real-time rendering. 3D models are
simplified onto a set of planes with texture and transparency maps.
We present an optimization approach to build a billboard cloud given a
geometric error threshold. After computing an appropriate density
function in plane space, a greedy approach is used to select suitable
representative planes. A good surface approximation is ensured by
favoring planes that are ``nearly tangent'' to the model. This method
does not require connectivity information, but instead avoids cracks
by projecting primitives onto multiple planes when needed. For
extreme simplification, our approach combines the strengths of mesh
decimation and image-based impostors. We demonstrate our technique on
a large class of models, including smooth manifolds and composite
objects.
Images and movies
BibTex references
@InProceedings\{DDSD03, author = "D\'ecoret, Xavier and Durand, Fr\'edo and Sillion, Fran\c{c}ois and Dorsey, Julie", title = "Billboard Clouds for Extreme Model Simplification", booktitle = "Proceedings of the ACM Siggraph", year = "2003", publisher = "ACM Press", url = "http://artis.inria.fr/Publications/2003/DDSD03" }