A sketch-based interface for clothing virtual characters
We present a new method for interactively creating garments for
dressing virtual characters. The user draws an outline of the front
and back of the garment, and the system makes reasonable geometric
inferences about the overall shape of the garment (ignoring
constraints arising from physics). Both the garment's shape and the
way the character is wearing it are determined at once. We use the
distance from the 2D garment silhouette to the character model to
infer the variations of the distance between the remainder of the
garment and the character in 3D. The garment surface is generated
from the silhouette and border lines and this varying distance
information, using a distance field to the character's body. This
method is integrated in an interactive system in which the user
sketches the garment over the 3D model of the character. Our
results show that the system can be used to create a broad range of
clothes that may be worn in a variety of ways.
Images and movies
BibTex references
@Article\{TWBCH07, author = "Turquin, Emmanuel and Wither, Jamie and Boissieux, Laurence and Cani, Marie-Paule and Hughes, John", title = "A sketch-based interface for clothing virtual characters", journal = "IEEE Computer Graphics \& Applications", month = "January/February", year = "2007", keywords = "Sketch-based interfaces, garment design, 3D modelling", url = "http://artis.inria.fr/Publications/2007/TWBCH07" }